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AI Insights · Timothy · October 2021

Top 5 Third Person Games on iOS in the US - Q3 2021

Discover the performance trends of the top third-person games on iOS in the United States during Q3 2021, including downloads, revenue, and active users.

Top 5 Third Person Games on iOS in the US - Q3 2021

During the third quarter of 2021, the top five third-person games on the iOS platform in the United States showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.

Subway Surfers from Sybo Games ApS experienced a decline in weekly revenue, starting from approximately $93K at the end of June and dropping to around $47K by the end of September. Weekly downloads fluctuated, peaking at 311.7K in mid-August before settling at 234.4K at the end of the quarter. The game’s weekly active users also saw a downward trend, from 8.6M in late June to 6.1M by the end of September.

Run Rich 3D by Voodoo showed an interesting pattern in its weekly downloads, with a significant spike to 652.3K in mid-July, followed by a gradual decline to 44.3K by the end of September. The game’s weekly active users mirrored this trend, peaking at 1.3M in mid-July and decreasing to 184.8K by the end of the quarter. Weekly revenue saw modest growth, reaching a high of $1.1K in early August before tapering off.

Arrow Fest from Rollic Games had a notable increase in weekly downloads early in the quarter, with a peak of 362.5K in mid-July. However, downloads fluctuated and ended at 330K in late September. The game’s weekly revenue peaked at $4.7K in early August but saw a sharp decline thereafter. Weekly active users rose to 616.1K in early August and gradually decreased to 300K by the end of September.

Nintendo’s Mario Kart Tour maintained a steady weekly revenue, with highs reaching $322.8K in late July. Weekly downloads saw a slight increase towards the end of the quarter, moving from 143.5K in late June to 159.8K by the end of September. Weekly active users remained relatively stable, hovering around the 500K to 600K range throughout the quarter.

Hair Challenge, another title from Rollic Games, experienced a decline in weekly downloads, starting from 195.9K in late June and dropping to 90.3K by the end of September. Weekly revenue was modest, peaking at $408 in early July and settling around $171 by the end of the quarter. The game’s weekly active users also saw a decrease, from 811.8K in late June to 417K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021